In February 2016, indie games developer Campo Santo released Firewatch, a first-person adventure that follows Henry in his role as a Wyoming fire lookout. On paper, Firewatch shouldn’t be a success. In fact, given its premise, it probably shouldn’t even be a game. But with its release, Campo Santo kicked off a slow-burning (sorry) cult classic.
In the game’s Audio Tour, developer Sean Vanaman recounts how they’d spoken to fire lookouts while doing their research, and they’d often ask: “Why would you make a game about that? That is the most boring time of my entire life.” While being a fire lookout does involve a lot of sitting around in a tower, truth be told, our Henry doesn’t spend too much time sitting, preferring to hike in the surrounding Shoshone National Forest, beautifully imagined by artist Olly Moss and the rest of the Campo Santo team.
Nearly a decade on, the r/Firewatch subreddit is still active, filled with new players, fan art, theories, and post-game reflections. The Steam forums are equally active. Even on Instagram, players post screenshots, character sketches, and game walk-throughs. This is after just one game and no follow-up from the studio. Campo Santo was acquired by gaming industry behemoth Valve in 2018, and though a successor game, In the Valley of Gods, was in development, it quietly faded away as the team dispersed onto other projects. It almost certainly won’t see the light of day. There was even talk of a Firewatch film, but that’s probably gone the same way.
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